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The squad leaders in Squad Leader are actually "factored in" to the squad counters, and only exceptional leaders are portrayed separately, by their own counter. Each turn consists of two player turns, each of which have 8 "phases": the Rally Phase (in which "broken" units attempt to rally and malfunctioning weapons are repaired), the Prep Fire Phase (in which the player whose turn it is may fire on enemy units any units that Prep Fire cannot move or fire again for the rest of the player turn), the Movement Phase (in which the player may move his units on the board), the Defensive Fire Phase (in which the other player may fire on units that just moved), the Advancing Fire Phase (in which any units that moved may fire), the Rout Phase (in which any "broken" units must flee for cover), the Advance Phase (in which the player whose turn it is may move every unit one hex), and the Close Combat phase (in which any units from opposite sides that end the turn in the same hex engage in close combat).Īctually, the name of the game is a misnomer, as in some ways the player assumes the role of a company commander (ie he gives orders to platoons and squads). The Semi-Simultaneous system of play developed in the mid-1970s can be seen in "Squad Leader"'s sequence of play. 32 in the Fourth Edition rules).] As well, by being geomorphic mapboards, increased flexibility was given to scenario designers as well as "design your own" players. Time was said to be two minutes per turn, though the developer admits that this is fudged and that each game turn should be considered a "module of time, such that the (game's) events can occur and interact with one another." Squad Leader Rulebook, Designer's Notes (p. The original game contained counters representing the German, Russian and American armies.The mapboards were divided into hexagonal grids with each hex representing 40 metres of terrain. Pieces in "Squad Leader" represent squads, weapon and vehicle crews, individual leaders, support weapons, and vehicles. (The original print run of 2,500 copies had purple boxes which have become in and of themselves a prized collector's item.) The original Squad Leader was produced in time to debut at Origins '77.
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Those two earlier games were slightly larger in scope, with counters representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 metre hexes and squad sized units. One of the most complex wargames of its time, "Squad Leader" was the natural extension of the trend towards greater realism (and hence complexity) initiated by several earlier games, including Avalon Hill's own " PanzerBlitz" and " Panzer Leader". It was designed by Hall of Fame game designer John Hill and focuses on infantry combat in Europe during World War II. "Squad Leader" is a tactical level board wargame originally published by Avalon Hill in 1977.